Date: November 2016 - Present
Tech: Vulkan, C++

This is a Vulkan renderer which I’m working on. This project is meant for me to learn Vulkan and graphics programming. This project uses a Vulkan base renderer class, which I’m making alongside this, and which I also intend to use in later Vulkan projects.

Things that are implemented:

  • Forward rendering
  • Multisampling
  • Lighting
  • Specular mapping
  • Deferred rendering


Things that are planned:

  • Normal mapping
  • SSAO
  • Shadow mapping


Github link.